The Last Stop
#VR Experience #Storytelling #Interactive game
Duration
2 weeks, 2018
Team
5 people, including Kevin Lee (sound designer), Kevin Han (programmer), Ruoxi Li (artist), Shitong Shen (programmer), Shawn Kang (artist)
Assigned Theme
Design a storytelling experience
Platform
HTC Vive
My contribution
Experience design, 3d modeling, animation
Intro
A contemplative game with some surprising twists along the way, The Last Stop plays like an interactive adventure on the brink of life or death. When souls lose or forget their mementos, they attract evil spirits from this realm and you must use your umbrella to defend yourself and your friend from their attack! You enter this world without knowledge of your previous life and find out more and more about this place as you play - with the climax revealing hints of who you are and what your memory means.
A contemplative game with some surprising twists along the way, The Last Stop plays like an interactive adventure on the brink of life or death. When souls lose or forget their mementos, they attract evil spirits from this realm and you must use your umbrella to defend yourself and your friend from their attack! You enter this world without knowledge of your previous life and find out more and more about this place as you play - with the climax revealing hints of who you are and what your memory means.
↳ Background
At the train stop between the afterlife and death, you protect a bumbling ghost from the dangers of this whimsical purgatory. Each waiting soul brings one memento with them from their previous life, and through sharing your umbrella with a friend do you reveal the true meaning of your memento. Shield the rain, attack evil spirits, and block with your umbrella to unravel this mystery!
↳ Environment
What it looks like in Unreal Engine (Rendering by Dong hyun Kang)
↳ Character Animation
I made animations for different states for our ghost character. Character modeling and rigging is done by Dong hyun Kang.
Waving
Mumble
Mumble
The Unfathomed Voyager
Duration
3 weeks (October 30 - November 13, 2018)
Team
4 people, including Ava Tan (sound designer), Boyi Liu (artist), Matthew Bofenkamp (programmer), Ruoxi Li (artist)
Assigned Theme
Design a game for the ETC Festival
Platform
14 phidgets + 4 screens
My contribution
2d art, Interaction design, physical fabrication
🏆 Exhibition
GDC 2020 Alt Ctrl Showcase
ETC Festival 2019
INTRO
The Unfathomed Voyager is a collaboration game where three players work together to explore the deep ocean with a variety of gadgets. Every player get a unique set of instructions to keep their submarine from sinking, so they might need to shout out loud for coorperation.
Submarine’s Control Panel
Based on the working way of phidgets, we designed an interesting name and indication for each phidget. For example there is a yourself, and you can push yourself by touching the electrical parts in the center of your body. You can also change paint color by rotating the painted box and facing the color you want upside.
Festival
We decorated the room to a submarine only using cardboard in 4 days. The guests had a great time! Some crew caught the blobfish but some crew crashed the submarine ... No matter you win or lose, you will still get a sticker for driving the submarine!
-- More information to come --
Grandpa’s Lost Legacy
Duration
2 weeks ( September 18 - October 2, 2018)
Team
5 people, including Linyao Li (sound designer), Parker Ramsey (programmer), Ruochen Li (programmer), Ruoxi Li (artist), Yanyu Tong (artist)
Assigned Theme
Design an experience for naive guests, who are neither familiar with games or Virtual Reality before
Platform
HTC Vive
My contribution
Experience design, 3d modeling
INTRO
To Make naive guests feel like they have a lot of freedom in the choices they make and have a very enjoyable time in the brief experience you provide for them, we used indirect control to make our world seem larger and richer than it really is.
our very cool prop ︎︎︎
Cupid’s Office
#AR Experience #Storytelling #Interactive game
Duration
2 weeks (September 11 - September 18, 2018)
Team
5 people, including Ashley Liang (artist), Akash Phadtare (programmer), Muhammad Bin Tahir Mir (programmer), Mong-yah Hsieh (sound designer), Ruoxi Li (artist)
Assigned Theme
Protect character A from character B
Platform
Meta 2
My contribution
Story, 3d modeling
INTRO
You are Cupid sitting in your office. Your job is to keep everything to do with love in order . You saw a boy is too shy to talk to a girl and fell into his mind maze... Now you need to help him walk out of his mind maze!
You are Cupid sitting in your office. Your job is to keep everything to do with love in order . You saw a boy is too shy to talk to a girl and fell into his mind maze... Now you need to help him walk out of his mind maze!