This will hide itself!
SFO
18:10:27
PRODUCT DESIGN
Tangible Interfaces
AR/VR
DATA VISUALIZATION
ROKSI
PRODUCT DESIGNER
AR/VR/Games
SAN FRANCISCO
Hi, I’m Ruoxi. Some people call me Roxy.
I design products that make complex systems feel intuitive, useful, and a little magical. I care about clarity, craft, and building tools people actually want to use.
My background is in Experience Design, rooted in Carnegie Mellon's Entertainment Technology Center and the HCI Institute, where I explored psychology, game design, and rapid prototyping—foundations I still draw from every day.
Currently at DevRev, I’ve led design from 0 to 1 across data analytics, support tools, and in-app SDKs—contributing to the company’s $1B valuation.
Previously, I designed Bing News at Microsoft, led UX strategy at Autodesk, and prototyped multimodal and spatial interactions for EA The Sims and TapXR. My work has been showcased at GDC, SIGGRAPH, and a few surprisingly serious hallway demos.
Product Design
2021 - 2024
Mixed reality & tangible interfaces
2017-2025
Experiences
2021 -
DevRev
Data, Support, Analytics, PLuG
2019
Autodesk
Fusion 360
2019
Carnegie Mellon University
Graduate Research Assistant
2018
Microsoft
Bing
Recognitions
2020
Game Developers Conference (GDC) Official Selection
for innovative use of alternative input devices in game design
2019
Computer-Human-Interaction in Play (CHI play)’19
Game With A Purpose to Collect Home Audio Data
Publication
2018
National Utility Model Patent
Sticker for Indicating Time Passage
Patent
2018
Microsoft Hackathon Most Popular Award
The Spotlight, A Data Breach Search Tool
Award
2017
ACM SIGGRAPH — Massive Collaboration Animation Project
Exhibition
2017
Beijing Design Week
The Wisper, Installation and Visual Identity
Exhibition
2017
United Nations HongKong & Trends of Transformation Forum
Malan Lake Service Design Proejct
Exhibition
This will hide itself!
SFO
18:10:27
PRODUCT DESIGN
Tangible Interfaces
AR/VR
DATA VISUALIZATION
ROKSI
PRODUCT DESIGNER
AR/VR/Games
SAN FRANCISCO
Hi, I’m Ruoxi. Some people call me Roxy.
I design products that make complex systems feel intuitive, useful, and a little magical. I care about clarity, craft, and building tools people actually want to use.
My background is in Experience Design, rooted in Carnegie Mellon's Entertainment Technology Center and the HCI Institute, where I explored psychology, game design, and rapid prototyping—foundations I still draw from every day.
Currently at DevRev, I’ve led design from 0 to 1 across data analytics, support tools, and in-app SDKs—contributing to the company’s $1B valuation.
Previously, I designed Bing News at Microsoft, led UX strategy at Autodesk, and prototyped multimodal and spatial interactions for EA The Sims and TapXR. My work has been showcased at GDC, SIGGRAPH, and a few surprisingly serious hallway demos.
Product Design
2021 - 2024
Mixed reality & tangible interfaces
2017-2025
Experiences
2021 -
DevRev
Data, Support, Analytics, PLuG
2019
Autodesk
Fusion 360
2019
Carnegie Mellon University
Graduate Research Assistant
2018
Microsoft
Bing
Recognitions
2020
Game Developers Conference (GDC) Official Selection
for innovative use of alternative input devices in game design
2019
Computer-Human-Interaction in Play (CHI play)’19
Game With A Purpose to Collect Home Audio Data
Publication
2018
National Utility Model Patent
Sticker for Indicating Time Passage
Patent
2018
Microsoft Hackathon Most Popular Award
The Spotlight, A Data Breach Search Tool
Award
2017
ACM SIGGRAPH — Massive Collaboration Animation Project
Exhibition
2017
Beijing Design Week
The Wisper, Installation and Visual Identity
Exhibition
2017
United Nations HongKong & Trends of Transformation Forum
Malan Lake Service Design Proejct
Exhibition
This will hide itself!
SFO
18:10:27
PRODUCT DESIGN
Tangible Interfaces
AR/VR
DATA VISUALIZATION
ROKSI
PRODUCT DESIGNER
AR/VR/Games
SAN FRANCISCO
Hi, I’m Ruoxi. Some people call me Roxy.
I design products that make complex systems feel intuitive, useful, and a little magical. I care about clarity, craft, and building tools people actually want to use.
My background is in Experience Design, rooted in Carnegie Mellon's Entertainment Technology Center and the HCI Institute, where I explored psychology, game design, and rapid prototyping—foundations I still draw from every day.
Currently at DevRev, I’ve led design from 0 to 1 across data analytics, support tools, and in-app SDKs—contributing to the company’s $1B valuation.
Previously, I designed Bing News at Microsoft, led UX strategy at Autodesk, and prototyped multimodal and spatial interactions for EA The Sims and TapXR. My work has been showcased at GDC, SIGGRAPH, and a few surprisingly serious hallway demos.
Product Design
2021 - 2024
Mixed reality & tangible interfaces
2017-2025
Experiences
2021 -
DevRev
Data, Support, Analytics, PLuG
2019
Autodesk
Fusion 360
2019
Carnegie Mellon University
Graduate Research Assistant
2018
Microsoft
Bing
Recognitions
2020
Game Developers Conference (GDC) Official Selection
for innovative use of alternative input devices in game design
2019
Computer-Human-Interaction in Play (CHI play)’19
Game With A Purpose to Collect Home Audio Data
Publication
2018
National Utility Model Patent
Sticker for Indicating Time Passage
Patent
2018
Microsoft Hackathon Most Popular Award
The Spotlight, A Data Breach Search Tool
Award
2017
ACM SIGGRAPH — Massive Collaboration Animation Project
Exhibition
2017
Beijing Design Week
The Wisper, Installation and Visual Identity
Exhibition
2017
United Nations HongKong & Trends of Transformation Forum
Malan Lake Service Design Proejct
Exhibition